respawn_count 40 daemons/pacemakerd/pcmkd_subdaemons.c int respawn_count; respawn_count 192 daemons/pacemakerd/pcmkd_subdaemons.c if (child->respawn_count <= MAX_RESPAWN) { respawn_count 289 daemons/pacemakerd/pcmkd_subdaemons.c child->respawn_count += 1; respawn_count 290 daemons/pacemakerd/pcmkd_subdaemons.c if (child->respawn_count > MAX_RESPAWN) { respawn_count 700 daemons/pacemakerd/pcmkd_subdaemons.c || (pcmk_children[i].respawn_count < 0)) { respawn_count 714 daemons/pacemakerd/pcmkd_subdaemons.c pcmk_children[i].respawn_count = rounds; respawn_count 725 daemons/pacemakerd/pcmkd_subdaemons.c } else if (pcmk_children[i].respawn_count == WAIT_TRIES) { respawn_count 750 daemons/pacemakerd/pcmkd_subdaemons.c WAIT_TRIES - pcmk_children[i].respawn_count); respawn_count 758 daemons/pacemakerd/pcmkd_subdaemons.c pcmk_children[i].respawn_count = -1; /* 0~keep watching */ respawn_count 762 daemons/pacemakerd/pcmkd_subdaemons.c if (pcmk_children[i].respawn_count == WAIT_TRIES) { respawn_count 777 daemons/pacemakerd/pcmkd_subdaemons.c WAIT_TRIES - pcmk_children[i].respawn_count); respawn_count 791 daemons/pacemakerd/pcmkd_subdaemons.c pcmk_children[i].respawn_count = 0; /* restore pristine state */