This source file includes following definitions.
- check_equals
- check_equals_by_forward_iteration
- check_equals_by_backward_iteration
- check_all
- main
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18 #include <config.h>
19
20 #include "gl_avltree_list.h"
21
22 #include <stdlib.h>
23
24 #include "gl_array_list.h"
25 #include "macros.h"
26
27 extern void gl_avltree_list_check_invariants (gl_list_t list);
28
29 static const char *objects[15] =
30 {
31 "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o"
32 };
33
34 #define RANDOM(n) (rand () % (n))
35 #define RANDOM_OBJECT() objects[RANDOM (SIZEOF (objects))]
36
37 static void
38 check_equals (gl_list_t list1, gl_list_t list2)
39 {
40 size_t n, i;
41
42 n = gl_list_size (list1);
43 ASSERT (n == gl_list_size (list2));
44 for (i = 0; i < n; i++)
45 {
46 ASSERT (gl_list_get_at (list1, i) == gl_list_get_at (list2, i));
47 }
48 }
49
50 static void
51 check_equals_by_forward_iteration (gl_list_t list1, gl_list_t list2)
52 {
53 gl_list_node_t node1 = gl_list_first_node (list1);
54 gl_list_node_t node2 = gl_list_first_node (list2);
55 while (node1 != NULL && node2 != NULL)
56 {
57 ASSERT (gl_list_node_value (list1, node1)
58 == gl_list_node_value (list2, node2));
59 node1 = gl_list_next_node (list1, node1);
60 node2 = gl_list_next_node (list2, node2);
61 }
62 ASSERT ((node1 == NULL) == (node2 == NULL));
63 }
64
65 static void
66 check_equals_by_backward_iteration (gl_list_t list1, gl_list_t list2)
67 {
68 gl_list_node_t node1 = gl_list_last_node (list1);
69 gl_list_node_t node2 = gl_list_last_node (list2);
70 while (node1 != NULL && node2 != NULL)
71 {
72 ASSERT (gl_list_node_value (list1, node1)
73 == gl_list_node_value (list2, node2));
74 node1 = gl_list_previous_node (list1, node1);
75 node2 = gl_list_previous_node (list2, node2);
76 }
77 ASSERT ((node1 == NULL) == (node2 == NULL));
78 }
79
80 static void
81 check_all (gl_list_t list1, gl_list_t list2, gl_list_t list3)
82 {
83 gl_avltree_list_check_invariants (list2);
84 gl_avltree_list_check_invariants (list3);
85 check_equals (list1, list2);
86 check_equals (list1, list3);
87 }
88
89 int
90 main (int argc, char *argv[])
91 {
92 gl_list_t list1, list2, list3;
93
94
95 if (argc > 1)
96 srand (atoi (argv[1]));
97
98 {
99 size_t initial_size = RANDOM (50);
100 const void **contents =
101 (const void **) malloc (initial_size * sizeof (const void *));
102 size_t i;
103 unsigned int repeat;
104
105 for (i = 0; i < initial_size; i++)
106 contents[i] = RANDOM_OBJECT ();
107
108
109 list1 = gl_list_nx_create (GL_ARRAY_LIST, NULL, NULL, NULL, true,
110 initial_size, contents);
111 ASSERT (list1 != NULL);
112
113 list2 = gl_list_nx_create_empty (GL_AVLTREE_LIST, NULL, NULL, NULL, true);
114 ASSERT (list2 != NULL);
115 for (i = 0; i < initial_size; i++)
116 ASSERT (gl_list_nx_add_last (list2, contents[i]) != NULL);
117
118
119 list3 = gl_list_nx_create (GL_AVLTREE_LIST, NULL, NULL, NULL, true,
120 initial_size, contents);
121 ASSERT (list3 != NULL);
122
123 check_all (list1, list2, list3);
124
125 check_equals_by_forward_iteration (list1, list2);
126 check_equals_by_backward_iteration (list1, list2);
127
128 for (repeat = 0; repeat < 10000; repeat++)
129 {
130 unsigned int operation = RANDOM (18);
131 switch (operation)
132 {
133 case 0:
134 if (gl_list_size (list1) > 0)
135 {
136 size_t index = RANDOM (gl_list_size (list1));
137 const char *obj = RANDOM_OBJECT ();
138 gl_list_node_t node1, node2, node3;
139
140 node1 = gl_list_nx_set_at (list1, index, obj);
141 ASSERT (node1 != NULL);
142 ASSERT (gl_list_get_at (list1, index) == obj);
143 ASSERT (gl_list_node_value (list1, node1) == obj);
144
145 node2 = gl_list_nx_set_at (list2, index, obj);
146 ASSERT (node2 != NULL);
147 ASSERT (gl_list_get_at (list2, index) == obj);
148 ASSERT (gl_list_node_value (list2, node2) == obj);
149
150 node3 = gl_list_nx_set_at (list3, index, obj);
151 ASSERT (node3 != NULL);
152 ASSERT (gl_list_get_at (list3, index) == obj);
153 ASSERT (gl_list_node_value (list3, node3) == obj);
154
155 if (index > 0)
156 {
157 ASSERT (gl_list_node_value (list1, gl_list_previous_node (list1, node1))
158 == gl_list_get_at (list1, index - 1));
159 ASSERT (gl_list_node_value (list2, gl_list_previous_node (list3, node3))
160 == gl_list_get_at (list2, index - 1));
161 ASSERT (gl_list_node_value (list3, gl_list_previous_node (list3, node3))
162 == gl_list_get_at (list2, index - 1));
163 }
164 if (index + 1 < gl_list_size (list1))
165 {
166 ASSERT (gl_list_node_value (list1, gl_list_next_node (list1, node1))
167 == gl_list_get_at (list1, index + 1));
168 ASSERT (gl_list_node_value (list2, gl_list_next_node (list3, node3))
169 == gl_list_get_at (list2, index + 1));
170 ASSERT (gl_list_node_value (list3, gl_list_next_node (list3, node3))
171 == gl_list_get_at (list2, index + 1));
172 }
173 }
174 break;
175 case 1:
176 {
177 const char *obj = RANDOM_OBJECT ();
178 gl_list_node_t node1, node2, node3;
179 node1 = gl_list_search (list1, obj);
180 node2 = gl_list_search (list2, obj);
181 node3 = gl_list_search (list3, obj);
182 if (node1 == NULL)
183 {
184 ASSERT (node2 == NULL);
185 ASSERT (node3 == NULL);
186 }
187 else
188 {
189 ASSERT (node2 != NULL);
190 ASSERT (node3 != NULL);
191 ASSERT (gl_list_node_value (list1, node1) == obj);
192 ASSERT (gl_list_node_value (list2, node2) == obj);
193 ASSERT (gl_list_node_value (list3, node3) == obj);
194 }
195 }
196 break;
197 case 2:
198 {
199 const char *obj = RANDOM_OBJECT ();
200 size_t index1, index2, index3;
201 index1 = gl_list_indexof (list1, obj);
202 index2 = gl_list_indexof (list2, obj);
203 index3 = gl_list_indexof (list3, obj);
204 if (index1 == (size_t)(-1))
205 {
206 ASSERT (index2 == (size_t)(-1));
207 ASSERT (index3 == (size_t)(-1));
208 }
209 else
210 {
211 ASSERT (index2 != (size_t)(-1));
212 ASSERT (index3 != (size_t)(-1));
213 ASSERT (gl_list_get_at (list1, index1) == obj);
214 ASSERT (gl_list_get_at (list2, index2) == obj);
215 ASSERT (gl_list_get_at (list3, index3) == obj);
216 ASSERT (index2 == index1);
217 ASSERT (index3 == index1);
218 }
219 }
220 break;
221 case 3:
222 {
223 const char *obj = RANDOM_OBJECT ();
224 gl_list_node_t node1, node2, node3;
225 node1 = gl_list_nx_add_first (list1, obj);
226 ASSERT (node1 != NULL);
227 node2 = gl_list_nx_add_first (list2, obj);
228 ASSERT (node2 != NULL);
229 node3 = gl_list_nx_add_first (list3, obj);
230 ASSERT (node3 != NULL);
231 ASSERT (gl_list_node_value (list1, node1) == obj);
232 ASSERT (gl_list_node_value (list2, node2) == obj);
233 ASSERT (gl_list_node_value (list3, node3) == obj);
234 ASSERT (gl_list_get_at (list1, 0) == obj);
235 ASSERT (gl_list_get_at (list2, 0) == obj);
236 ASSERT (gl_list_get_at (list3, 0) == obj);
237 }
238 break;
239 case 4:
240 {
241 const char *obj = RANDOM_OBJECT ();
242 gl_list_node_t node1, node2, node3;
243 node1 = gl_list_nx_add_last (list1, obj);
244 ASSERT (node1 != NULL);
245 node2 = gl_list_nx_add_last (list2, obj);
246 ASSERT (node2 != NULL);
247 node3 = gl_list_nx_add_last (list3, obj);
248 ASSERT (node3 != NULL);
249 ASSERT (gl_list_node_value (list1, node1) == obj);
250 ASSERT (gl_list_node_value (list2, node2) == obj);
251 ASSERT (gl_list_node_value (list3, node3) == obj);
252 ASSERT (gl_list_get_at (list1, gl_list_size (list1) - 1) == obj);
253 ASSERT (gl_list_get_at (list2, gl_list_size (list2) - 1) == obj);
254 ASSERT (gl_list_get_at (list3, gl_list_size (list3) - 1) == obj);
255 }
256 break;
257 case 5:
258 {
259 const char *obj0 = RANDOM_OBJECT ();
260 const char *obj1 = RANDOM_OBJECT ();
261 const char *obj2 = RANDOM_OBJECT ();
262 gl_list_node_t node1, node2, node3;
263 node1 = gl_list_nx_add_first (list1, obj2);
264 ASSERT (node1 != NULL);
265 node1 = gl_list_nx_add_before (list1, node1, obj0);
266 ASSERT (node1 != NULL);
267 node1 = gl_list_nx_add_after (list1, node1, obj1);
268 ASSERT (node1 != NULL);
269 node2 = gl_list_nx_add_first (list2, obj2);
270 ASSERT (node2 != NULL);
271 node2 = gl_list_nx_add_before (list2, node2, obj0);
272 ASSERT (node2 != NULL);
273 node2 = gl_list_nx_add_after (list2, node2, obj1);
274 ASSERT (node2 != NULL);
275 node3 = gl_list_nx_add_first (list3, obj2);
276 ASSERT (node3 != NULL);
277 node3 = gl_list_nx_add_before (list3, node3, obj0);
278 ASSERT (node3 != NULL);
279 node3 = gl_list_nx_add_after (list3, node3, obj1);
280 ASSERT (node3 != NULL);
281 ASSERT (gl_list_node_value (list1, node1) == obj1);
282 ASSERT (gl_list_node_value (list2, node2) == obj1);
283 ASSERT (gl_list_node_value (list3, node3) == obj1);
284 ASSERT (gl_list_get_at (list1, 0) == obj0);
285 ASSERT (gl_list_get_at (list1, 1) == obj1);
286 ASSERT (gl_list_get_at (list1, 2) == obj2);
287 ASSERT (gl_list_get_at (list2, 0) == obj0);
288 ASSERT (gl_list_get_at (list2, 1) == obj1);
289 ASSERT (gl_list_get_at (list2, 2) == obj2);
290 ASSERT (gl_list_get_at (list3, 0) == obj0);
291 ASSERT (gl_list_get_at (list3, 1) == obj1);
292 ASSERT (gl_list_get_at (list3, 2) == obj2);
293 }
294 break;
295 case 6:
296 {
297 size_t index = RANDOM (gl_list_size (list1) + 1);
298 const char *obj = RANDOM_OBJECT ();
299 gl_list_node_t node1, node2, node3;
300 node1 = gl_list_nx_add_at (list1, index, obj);
301 ASSERT (node1 != NULL);
302 node2 = gl_list_nx_add_at (list2, index, obj);
303 ASSERT (node2 != NULL);
304 node3 = gl_list_nx_add_at (list3, index, obj);
305 ASSERT (node3 != NULL);
306 ASSERT (gl_list_get_at (list1, index) == obj);
307 ASSERT (gl_list_node_value (list1, node1) == obj);
308 ASSERT (gl_list_get_at (list2, index) == obj);
309 ASSERT (gl_list_node_value (list2, node2) == obj);
310 ASSERT (gl_list_get_at (list3, index) == obj);
311 ASSERT (gl_list_node_value (list3, node3) == obj);
312 if (index > 0)
313 {
314 ASSERT (gl_list_node_value (list1, gl_list_previous_node (list1, node1))
315 == gl_list_get_at (list1, index - 1));
316 ASSERT (gl_list_node_value (list2, gl_list_previous_node (list3, node3))
317 == gl_list_get_at (list2, index - 1));
318 ASSERT (gl_list_node_value (list3, gl_list_previous_node (list3, node3))
319 == gl_list_get_at (list2, index - 1));
320 }
321 if (index + 1 < gl_list_size (list1))
322 {
323 ASSERT (gl_list_node_value (list1, gl_list_next_node (list1, node1))
324 == gl_list_get_at (list1, index + 1));
325 ASSERT (gl_list_node_value (list2, gl_list_next_node (list3, node3))
326 == gl_list_get_at (list2, index + 1));
327 ASSERT (gl_list_node_value (list3, gl_list_next_node (list3, node3))
328 == gl_list_get_at (list2, index + 1));
329 }
330 }
331 break;
332 case 7: case 8:
333 if (gl_list_size (list1) > 0)
334 {
335 size_t n = gl_list_size (list1);
336 const char *obj = gl_list_get_at (list1, RANDOM (n));
337 gl_list_node_t node1, node2, node3;
338 node1 = gl_list_search (list1, obj);
339 node2 = gl_list_search (list2, obj);
340 node3 = gl_list_search (list3, obj);
341 ASSERT (node1 != NULL);
342 ASSERT (node2 != NULL);
343 ASSERT (node3 != NULL);
344 ASSERT (gl_list_remove_node (list1, node1));
345 ASSERT (gl_list_remove_node (list2, node2));
346 ASSERT (gl_list_remove_node (list3, node3));
347 ASSERT (gl_list_size (list1) == n - 1);
348 }
349 break;
350 case 9: case 10:
351 if (gl_list_size (list1) > 0)
352 {
353 size_t n = gl_list_size (list1);
354 size_t index = RANDOM (n);
355 ASSERT (gl_list_remove_at (list1, index));
356 ASSERT (gl_list_remove_at (list2, index));
357 ASSERT (gl_list_remove_at (list3, index));
358 ASSERT (gl_list_size (list1) == n - 1);
359 }
360 break;
361 case 11:
362 {
363 size_t n = gl_list_size (list1);
364 bool removed1 = gl_list_remove_first (list1);
365 ASSERT (gl_list_remove_first (list2) == removed1);
366 ASSERT (gl_list_remove_first (list3) == removed1);
367 ASSERT (gl_list_size (list1) == n - (int) removed1);
368 }
369 break;
370 case 12:
371 {
372 size_t n = gl_list_size (list1);
373 bool removed1 = gl_list_remove_last (list1);
374 ASSERT (gl_list_remove_last (list2) == removed1);
375 ASSERT (gl_list_remove_last (list3) == removed1);
376 ASSERT (gl_list_size (list1) == n - (int) removed1);
377 }
378 break;
379 case 13: case 14:
380 if (gl_list_size (list1) > 0)
381 {
382 size_t n = gl_list_size (list1);
383 const char *obj = gl_list_get_at (list1, RANDOM (n));
384 ASSERT (gl_list_remove (list1, obj));
385 ASSERT (gl_list_remove (list2, obj));
386 ASSERT (gl_list_remove (list3, obj));
387 ASSERT (gl_list_size (list1) == n - 1);
388 }
389 break;
390 case 15:
391 if (gl_list_size (list1) > 0)
392 {
393 size_t n = gl_list_size (list1);
394 const char *obj = "xyzzy";
395 ASSERT (!gl_list_remove (list1, obj));
396 ASSERT (!gl_list_remove (list2, obj));
397 ASSERT (!gl_list_remove (list3, obj));
398 ASSERT (gl_list_size (list1) == n);
399 }
400 break;
401 case 16:
402 {
403 size_t n = gl_list_size (list1);
404 gl_list_iterator_t iter1, iter2, iter3;
405 const void *elt;
406 iter1 = gl_list_iterator (list1);
407 iter2 = gl_list_iterator (list2);
408 iter3 = gl_list_iterator (list3);
409 for (i = 0; i < n; i++)
410 {
411 ASSERT (gl_list_iterator_next (&iter1, &elt, NULL));
412 ASSERT (gl_list_get_at (list1, i) == elt);
413 ASSERT (gl_list_iterator_next (&iter2, &elt, NULL));
414 ASSERT (gl_list_get_at (list2, i) == elt);
415 ASSERT (gl_list_iterator_next (&iter3, &elt, NULL));
416 ASSERT (gl_list_get_at (list3, i) == elt);
417 }
418 ASSERT (!gl_list_iterator_next (&iter1, &elt, NULL));
419 ASSERT (!gl_list_iterator_next (&iter2, &elt, NULL));
420 ASSERT (!gl_list_iterator_next (&iter3, &elt, NULL));
421 gl_list_iterator_free (&iter1);
422 gl_list_iterator_free (&iter2);
423 gl_list_iterator_free (&iter3);
424 }
425 break;
426 case 17:
427 {
428 size_t end = RANDOM (gl_list_size (list1) + 1);
429 size_t start = RANDOM (end + 1);
430 gl_list_iterator_t iter1, iter2, iter3;
431 const void *elt;
432 iter1 = gl_list_iterator_from_to (list1, start, end);
433 iter2 = gl_list_iterator_from_to (list2, start, end);
434 iter3 = gl_list_iterator_from_to (list3, start, end);
435 for (i = start; i < end; i++)
436 {
437 ASSERT (gl_list_iterator_next (&iter1, &elt, NULL));
438 ASSERT (gl_list_get_at (list1, i) == elt);
439 ASSERT (gl_list_iterator_next (&iter2, &elt, NULL));
440 ASSERT (gl_list_get_at (list2, i) == elt);
441 ASSERT (gl_list_iterator_next (&iter3, &elt, NULL));
442 ASSERT (gl_list_get_at (list3, i) == elt);
443 }
444 ASSERT (!gl_list_iterator_next (&iter1, &elt, NULL));
445 ASSERT (!gl_list_iterator_next (&iter2, &elt, NULL));
446 ASSERT (!gl_list_iterator_next (&iter3, &elt, NULL));
447 gl_list_iterator_free (&iter1);
448 gl_list_iterator_free (&iter2);
449 gl_list_iterator_free (&iter3);
450 }
451 break;
452 }
453 check_all (list1, list2, list3);
454 }
455
456 gl_list_free (list1);
457 gl_list_free (list2);
458 gl_list_free (list3);
459 free (contents);
460 }
461
462 return 0;
463 }