remote_node 325 lib/pacemaker/pcmk_sched_primitive.c pe_node_t *remote_node = pe_find_node(connection->cluster->nodes, remote_node 328 lib/pacemaker/pcmk_sched_primitive.c CRM_CHECK(remote_node != NULL, return); remote_node 334 lib/pacemaker/pcmk_sched_primitive.c remote_node->details->id); remote_node 335 lib/pacemaker/pcmk_sched_primitive.c remote_node->details->online = TRUE; remote_node 336 lib/pacemaker/pcmk_sched_primitive.c if (remote_node->details->unseen) { remote_node 338 lib/pacemaker/pcmk_sched_primitive.c remote_node->details->unclean = FALSE; remote_node 344 lib/pacemaker/pcmk_sched_primitive.c remote_node->details->id, remote_node 347 lib/pacemaker/pcmk_sched_primitive.c remote_node->details->shutdown = TRUE; remote_node 598 lib/pengine/complex.c bool remote_node = false; remote_node 720 lib/pengine/complex.c remote_node = true; remote_node 727 lib/pengine/complex.c } else if ((value == NULL) && remote_node) { remote_node 846 lib/pengine/complex.c if (remote_node) { remote_node 709 lib/pengine/unpack.c pe_node_t *remote_node = NULL; remote_node 720 lib/pengine/unpack.c remote_node = pe_find_node(data_set->nodes, new_rsc->id); remote_node 721 lib/pengine/unpack.c CRM_CHECK(remote_node != NULL, return); remote_node 724 lib/pengine/unpack.c new_rsc->id, pe__node_name(remote_node)); remote_node 725 lib/pengine/unpack.c remote_node->details->remote_rsc = new_rsc; remote_node 731 lib/pengine/unpack.c handle_startup_fencing(data_set, remote_node); remote_node 737 lib/pengine/unpack.c g_hash_table_replace(remote_node->details->attrs, strdup(CRM_ATTR_KIND), remote_node 3807 lib/pengine/unpack.c pe_node_t *remote_node = pe_find_node(data_set->nodes, remote_conn->id); remote_node 3809 lib/pengine/unpack.c if (remote_node) { remote_node 3810 lib/pengine/unpack.c pe_action_t *fence = pe_fence_op(remote_node, NULL, TRUE, NULL, remote_node 3845 lib/pengine/unpack.c pe_node_t *remote_node = pe_find_node(rsc->cluster->nodes, rsc->id); remote_node 3847 lib/pengine/unpack.c if (remote_node && !remote_node->details->remote_was_fenced) {