respawn_count 28 daemons/pacemakerd/pcmkd_subdaemons.c int respawn_count; respawn_count 237 daemons/pacemakerd/pcmkd_subdaemons.c child->respawn_count += 1; respawn_count 238 daemons/pacemakerd/pcmkd_subdaemons.c if (child->respawn_count > MAX_RESPAWN) { respawn_count 660 daemons/pacemakerd/pcmkd_subdaemons.c || (pcmk_children[i].respawn_count < 0)) { respawn_count 673 daemons/pacemakerd/pcmkd_subdaemons.c pcmk_children[i].respawn_count = rounds; respawn_count 683 daemons/pacemakerd/pcmkd_subdaemons.c } else if (pcmk_children[i].respawn_count == WAIT_TRIES) { respawn_count 708 daemons/pacemakerd/pcmkd_subdaemons.c WAIT_TRIES - pcmk_children[i].respawn_count); respawn_count 716 daemons/pacemakerd/pcmkd_subdaemons.c pcmk_children[i].respawn_count = -1; /* 0~keep watching */ respawn_count 721 daemons/pacemakerd/pcmkd_subdaemons.c if (pcmk_children[i].respawn_count == WAIT_TRIES) { respawn_count 736 daemons/pacemakerd/pcmkd_subdaemons.c WAIT_TRIES - pcmk_children[i].respawn_count); respawn_count 750 daemons/pacemakerd/pcmkd_subdaemons.c pcmk_children[i].respawn_count = 0; /* restore pristine state */