This source file includes following definitions.
- u64hilo
- u64lo
- u64size
- u64lt
- u64and
- u64or
- u64xor
- u64plus
- u64shl
- u64shr
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20 #include <stdint.h>
21
22 #ifndef _GL_INLINE_HEADER_BEGIN
23 #error "Please include config.h first."
24 #endif
25 _GL_INLINE_HEADER_BEGIN
26 #ifndef _GL_U64_INLINE
27 # define _GL_U64_INLINE _GL_INLINE
28 #endif
29
30
31 #define u64rol(x, n) u64or (u64shl (x, n), u64shr (x, 64 - n))
32
33 #ifdef UINT64_MAX
34
35
36
37 typedef uint64_t u64;
38 # define u64hilo(hi, lo) ((u64) (((u64) (hi) << 32) + (lo)))
39 # define u64init(hi, lo) u64hilo (hi, lo)
40 # define u64lo(x) ((u64) (x))
41 # define u64size(x) u64lo (x)
42 # define u64lt(x, y) ((x) < (y))
43 # define u64and(x, y) ((x) & (y))
44 # define u64or(x, y) ((x) | (y))
45 # define u64xor(x, y) ((x) ^ (y))
46 # define u64plus(x, y) ((x) + (y))
47 # define u64shl(x, n) ((x) << (n))
48 # define u64shr(x, n) ((x) >> (n))
49
50 #else
51
52
53
54
55 # ifdef WORDS_BIGENDIAN
56 typedef struct { uint32_t hi, lo; } u64;
57 # define u64init(hi, lo) { hi, lo }
58 # else
59 typedef struct { uint32_t lo, hi; } u64;
60 # define u64init(hi, lo) { lo, hi }
61 # endif
62
63
64
65 _GL_U64_INLINE u64
66 u64hilo (uint32_t hi, uint32_t lo)
67 {
68 u64 r;
69 r.hi = hi;
70 r.lo = lo;
71 return r;
72 }
73
74
75 _GL_U64_INLINE u64
76 u64lo (uint32_t lo)
77 {
78 u64 r;
79 r.hi = 0;
80 r.lo = lo;
81 return r;
82 }
83
84
85 _GL_U64_INLINE u64
86 u64size (size_t size)
87 {
88 u64 r;
89 r.hi = size >> 31 >> 1;
90 r.lo = size;
91 return r;
92 }
93
94
95 _GL_U64_INLINE int
96 u64lt (u64 x, u64 y)
97 {
98 return x.hi < y.hi || (x.hi == y.hi && x.lo < y.lo);
99 }
100
101
102 _GL_U64_INLINE u64
103 u64and (u64 x, u64 y)
104 {
105 u64 r;
106 r.hi = x.hi & y.hi;
107 r.lo = x.lo & y.lo;
108 return r;
109 }
110
111
112 _GL_U64_INLINE u64
113 u64or (u64 x, u64 y)
114 {
115 u64 r;
116 r.hi = x.hi | y.hi;
117 r.lo = x.lo | y.lo;
118 return r;
119 }
120
121
122 _GL_U64_INLINE u64
123 u64xor (u64 x, u64 y)
124 {
125 u64 r;
126 r.hi = x.hi ^ y.hi;
127 r.lo = x.lo ^ y.lo;
128 return r;
129 }
130
131
132 _GL_U64_INLINE u64
133 u64plus (u64 x, u64 y)
134 {
135 u64 r;
136 r.lo = x.lo + y.lo;
137 r.hi = x.hi + y.hi + (r.lo < x.lo);
138 return r;
139 }
140
141
142 _GL_U64_INLINE u64
143 u64shl (u64 x, int n)
144 {
145 u64 r;
146 if (n < 32)
147 {
148 r.hi = (x.hi << n) | (x.lo >> (32 - n));
149 r.lo = x.lo << n;
150 }
151 else
152 {
153 r.hi = x.lo << (n - 32);
154 r.lo = 0;
155 }
156 return r;
157 }
158
159
160 _GL_U64_INLINE u64
161 u64shr (u64 x, int n)
162 {
163 u64 r;
164 if (n < 32)
165 {
166 r.hi = x.hi >> n;
167 r.lo = (x.hi << (32 - n)) | (x.lo >> n);
168 }
169 else
170 {
171 r.hi = 0;
172 r.lo = x.hi >> (n - 32);
173 }
174 return r;
175 }
176
177 #endif
178
179 _GL_INLINE_HEADER_END