respawn_count 17 daemons/pacemakerd/pacemakerd.h int respawn_count; respawn_count 214 daemons/pacemakerd/pcmkd_subdaemons.c child->respawn_count += 1; respawn_count 215 daemons/pacemakerd/pcmkd_subdaemons.c if (child->respawn_count > MAX_RESPAWN) { respawn_count 640 daemons/pacemakerd/pcmkd_subdaemons.c || (pcmk_children[i].respawn_count < 0)) { respawn_count 653 daemons/pacemakerd/pcmkd_subdaemons.c pcmk_children[i].respawn_count = rounds; respawn_count 663 daemons/pacemakerd/pcmkd_subdaemons.c } else if (pcmk_children[i].respawn_count == WAIT_TRIES) { respawn_count 688 daemons/pacemakerd/pcmkd_subdaemons.c WAIT_TRIES - pcmk_children[i].respawn_count); respawn_count 696 daemons/pacemakerd/pcmkd_subdaemons.c pcmk_children[i].respawn_count = -1; /* 0~keep watching */ respawn_count 701 daemons/pacemakerd/pcmkd_subdaemons.c if (pcmk_children[i].respawn_count == WAIT_TRIES) { respawn_count 716 daemons/pacemakerd/pcmkd_subdaemons.c WAIT_TRIES - pcmk_children[i].respawn_count); respawn_count 730 daemons/pacemakerd/pcmkd_subdaemons.c pcmk_children[i].respawn_count = 0; /* restore pristine state */