respawn_count 64 daemons/pacemakerd/pacemakerd.c int respawn_count; respawn_count 117 daemons/pacemakerd/pacemakerd.c child->respawn_count += 1; respawn_count 118 daemons/pacemakerd/pacemakerd.c if (child->respawn_count > MAX_RESPAWN) { respawn_count 959 daemons/pacemakerd/pacemakerd.c || (pcmk_children[i].respawn_count < 0)) { respawn_count 972 daemons/pacemakerd/pacemakerd.c pcmk_children[i].respawn_count = rounds; respawn_count 982 daemons/pacemakerd/pacemakerd.c } else if (pcmk_children[i].respawn_count == WAIT_TRIES) { respawn_count 1007 daemons/pacemakerd/pacemakerd.c WAIT_TRIES - pcmk_children[i].respawn_count); respawn_count 1015 daemons/pacemakerd/pacemakerd.c pcmk_children[i].respawn_count = -1; /* 0~keep watching */ respawn_count 1020 daemons/pacemakerd/pacemakerd.c if (pcmk_children[i].respawn_count == WAIT_TRIES) { respawn_count 1035 daemons/pacemakerd/pacemakerd.c WAIT_TRIES - pcmk_children[i].respawn_count); respawn_count 1049 daemons/pacemakerd/pacemakerd.c pcmk_children[i].respawn_count = 0; /* restore pristine state */