respawn_count 66 daemons/pacemakerd/pacemakerd.c int respawn_count; respawn_count 126 daemons/pacemakerd/pacemakerd.c child->respawn_count += 1; respawn_count 127 daemons/pacemakerd/pacemakerd.c if (child->respawn_count > MAX_RESPAWN) { respawn_count 929 daemons/pacemakerd/pacemakerd.c || (pcmk_children[i].respawn_count < 0)) { respawn_count 942 daemons/pacemakerd/pacemakerd.c pcmk_children[i].respawn_count = rounds; respawn_count 952 daemons/pacemakerd/pacemakerd.c } else if (pcmk_children[i].respawn_count == WAIT_TRIES) { respawn_count 977 daemons/pacemakerd/pacemakerd.c WAIT_TRIES - pcmk_children[i].respawn_count); respawn_count 985 daemons/pacemakerd/pacemakerd.c pcmk_children[i].respawn_count = -1; /* 0~keep watching */ respawn_count 990 daemons/pacemakerd/pacemakerd.c if (pcmk_children[i].respawn_count == WAIT_TRIES) { respawn_count 1005 daemons/pacemakerd/pacemakerd.c WAIT_TRIES - pcmk_children[i].respawn_count); respawn_count 1019 daemons/pacemakerd/pacemakerd.c pcmk_children[i].respawn_count = 0; /* restore pristine state */