respawn_count      28 daemons/pacemakerd/pcmkd_subdaemons.c     int respawn_count;
respawn_count     237 daemons/pacemakerd/pcmkd_subdaemons.c     child->respawn_count += 1;
respawn_count     238 daemons/pacemakerd/pcmkd_subdaemons.c     if (child->respawn_count > MAX_RESPAWN) {
respawn_count     660 daemons/pacemakerd/pcmkd_subdaemons.c                 || (pcmk_children[i].respawn_count < 0)) {
respawn_count     673 daemons/pacemakerd/pcmkd_subdaemons.c             pcmk_children[i].respawn_count = rounds;
respawn_count     683 daemons/pacemakerd/pcmkd_subdaemons.c                         } else if (pcmk_children[i].respawn_count == WAIT_TRIES) {
respawn_count     708 daemons/pacemakerd/pcmkd_subdaemons.c                                      WAIT_TRIES - pcmk_children[i].respawn_count);
respawn_count     716 daemons/pacemakerd/pcmkd_subdaemons.c                     pcmk_children[i].respawn_count = -1;  /* 0~keep watching */
respawn_count     721 daemons/pacemakerd/pcmkd_subdaemons.c                     if (pcmk_children[i].respawn_count == WAIT_TRIES) {
respawn_count     736 daemons/pacemakerd/pcmkd_subdaemons.c                              WAIT_TRIES - pcmk_children[i].respawn_count);
respawn_count     750 daemons/pacemakerd/pcmkd_subdaemons.c         pcmk_children[i].respawn_count = 0;  /* restore pristine state */