respawn_count      17 daemons/pacemakerd/pacemakerd.h     int respawn_count;
respawn_count     214 daemons/pacemakerd/pcmkd_subdaemons.c     child->respawn_count += 1;
respawn_count     215 daemons/pacemakerd/pcmkd_subdaemons.c     if (child->respawn_count > MAX_RESPAWN) {
respawn_count     640 daemons/pacemakerd/pcmkd_subdaemons.c                 || (pcmk_children[i].respawn_count < 0)) {
respawn_count     653 daemons/pacemakerd/pcmkd_subdaemons.c             pcmk_children[i].respawn_count = rounds;
respawn_count     663 daemons/pacemakerd/pcmkd_subdaemons.c                         } else if (pcmk_children[i].respawn_count == WAIT_TRIES) {
respawn_count     688 daemons/pacemakerd/pcmkd_subdaemons.c                                      WAIT_TRIES - pcmk_children[i].respawn_count);
respawn_count     696 daemons/pacemakerd/pcmkd_subdaemons.c                     pcmk_children[i].respawn_count = -1;  /* 0~keep watching */
respawn_count     701 daemons/pacemakerd/pcmkd_subdaemons.c                     if (pcmk_children[i].respawn_count == WAIT_TRIES) {
respawn_count     716 daemons/pacemakerd/pcmkd_subdaemons.c                              WAIT_TRIES - pcmk_children[i].respawn_count);
respawn_count     730 daemons/pacemakerd/pcmkd_subdaemons.c         pcmk_children[i].respawn_count = 0;  /* restore pristine state */