respawn_count      64 daemons/pacemakerd/pacemakerd.c     int respawn_count;
respawn_count     117 daemons/pacemakerd/pacemakerd.c     child->respawn_count += 1;
respawn_count     118 daemons/pacemakerd/pacemakerd.c     if (child->respawn_count > MAX_RESPAWN) {
respawn_count     959 daemons/pacemakerd/pacemakerd.c                 || (pcmk_children[i].respawn_count < 0)) {
respawn_count     972 daemons/pacemakerd/pacemakerd.c             pcmk_children[i].respawn_count = rounds;
respawn_count     982 daemons/pacemakerd/pacemakerd.c                         } else if (pcmk_children[i].respawn_count == WAIT_TRIES) {
respawn_count    1007 daemons/pacemakerd/pacemakerd.c                                      WAIT_TRIES - pcmk_children[i].respawn_count);
respawn_count    1015 daemons/pacemakerd/pacemakerd.c                     pcmk_children[i].respawn_count = -1;  /* 0~keep watching */
respawn_count    1020 daemons/pacemakerd/pacemakerd.c                     if (pcmk_children[i].respawn_count == WAIT_TRIES) {
respawn_count    1035 daemons/pacemakerd/pacemakerd.c                              WAIT_TRIES - pcmk_children[i].respawn_count);
respawn_count    1049 daemons/pacemakerd/pacemakerd.c         pcmk_children[i].respawn_count = 0;  /* restore pristine state */